Summary
The multi-child type behavior of the root bone when multiple bone chains exist can be set to Ignore, which will make the root bone not move and ignore physics. This is useful for things like hair, since one Physbone component on the root can affect all of the hair bones.
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The multi child type was designed specifically for use with hair root bones, allowing a single Physbone component to be used for all hair strands at once.
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According to
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Summary
Multi-Child Type - Behavior of the root bone when multiple bone chains exist. This has three modes:
If set to Ignore , the root bone will not move, and will ignore physics. Useful for things like hair, since you can use one Physbone component on the root to affect all of the hair bones!
PhysBones - VRChat
vrchat.com
・ Multi Child Type = 複数の子を持つボーンの挙動調整。 → Ignore = 親ボーンが回転しない → Average = 親ボーンが回転する+良く動く+動作が安定やや不安定。 → First = 親ボーンが回転する+抑えめな動きになる+動作が安定している。 Force ・Integation Type = 揺れ方の計算方法の選択。 → Simplfied = 安定性が高く構成が簡単。 しかし外部の影響で動く力が弱く反応速度が遅い。 → Advanced =…
【VRChat】PhysBoneの設定方法・Componentについて | しぐにゃもブログ
signyamo.blog
Physbones are (not) bad. It's a new feature that brings something highly requested to the game. Have some patience, see the bigger picture instead of fussing about your one avatar…
Physbones are (not) bad. : r/VRchat - reddit
reddit.com
Summary Multi-Child Type - Behavior of the root bone when multiple bone chains exist. This has three modes: If set to Ignore , the root bone will not move, and…
multi child type physbone results
neeva.com
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neeva.com
neeva.com
PhysBone to DynamicBone. If you converted Dynamic Bones to VRChat PhysBones, this tool will help you revert it! VRChat doesn't use all Dynamic Bone parameters, and in some cases combines…
FACS01-01/PhysBone-to-DynamicBone - GitHub
github.com