Summary
GDScript loops are code execution methods that execute code for a specified number of iterations within a specified range. For loops are commonly used to loop through arrays and dictionaries, while while loops are used to loop through numerical ranges and strings.
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To loop through a string, a for loop can be used to loop through a range of numbers, while a while loop can be used to loop through a range of numbers.
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Summary
GDScript loops are code execution methods that execute code for a specified number of iterations within a specified range. For loops are commonly used to loop through arrays and dictionaries, while while loops are used to loop through numerical ranges and strings. To loop through a string, a for loop can be used to loop through a range of numbers, while a while loop can be used to loop through a range of numbers.
GDScript Loops - Godot Game Engine
codingcommanders.com
Summary
The while loop is not necessary and is not recommended, as it is used to control the speed of the game loop itself. This can be achieved by controlling the speed by time, and floating point inaccuracy issues can creep into this. It is important to read frequently asked questions and How to use this Q&A before posting questions, as social login is currently unavailable.
While loop and wait function - Godot Engine - Q&A
godotengine.org