Summary
JetBrains Rider allows users to debug Unity game scripts using all the power of the debugger, including conditional and dependent breakpoints, watches, expression evaluation, and more.
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To debug a Unity application on a local computer, users must open the project in the Unity editor and set breakpoints, while on a remote device, they must attach the Unity player to the remote device and run the application using the Play button in Rider or in the Unity player.
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If users have any problems debugging Unity players, they can refer to the troubleshooting page of the Unity plugin GitHub repo.
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Additionally, users should check the build as Development Build and Script Debugging
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, and make sure the code is in the Assembly-CSharp assembly.
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According to
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Summary
JetBrains Rider allows users to debug Unity game scripts using all the power of the debugger, including conditional and dependent breakpoints, watches, expression evaluation, and more. To debug a Unity application on a local computer, users must open the project in the Unity editor and set breakpoints, while on a remote device, they must attach the Unity player to the remote device and run the application using the Play button in Rider or in the Unity player. If users have any problems debugging Unity players, they can refer to the troubleshooting page of the Unity plugin GitHub repo.
Debug Unity Applications | JetBrains Rider Documentation
jetbrains.com
Summary
Caparrini asked a Unity Forum user if he could debug an IL2CPP build with Rider, but it didn't hit any breakpoints. JoshPeterson suggested checking the build as Development Build and Script Debugging, and found that the code was in the Assembly-CSharp assembly. He was able to troubleshoot the issue and was able to get the code to work properly.
Question - I can't debug IL2CPP build with Rider - Unity Forum
unity.com
by Unity, or your own scripts. More info See in Glossary to the log files. To add your own messages to the Console window, and the logs, use the Debug class .
Unity - Manual: Log files
unity3d.com
JoshPeterson Unity Technologies fdsagizi2 said: ↑ Hi, i build iOS version, with il2cpp and "Script debugging" enabled then connect trought Jetbrains Rider on ...
About IL2CPP Managed Debugger - Unity Forum
unity.com
build includes debug symbols and enables the Profiler. More info See in Glossary , select this option to display the log from the local Unity Player instead of ...
Unity - Manual: Console Window
unity3d.com