how to debug a unity player in rider

Summary

JetBrains Rider allows users to debug Unity game scripts using all the power of the debugger, including conditional and dependent breakpoints, watches, expression evaluation, and more. 1 To debug a Unity application on a local computer, users must open the project in the Unity editor and set breakpoints, while on a remote device, they must attach the Unity player to the remote device and run the application using the Play button in Rider or in the Unity player. 1 If users have any problems debugging Unity players, they can refer to the troubleshooting page of the Unity plugin GitHub repo. 2 Additionally, users should check the build as Development Build and Script Debugging 3 , and make sure the code is in the Assembly-CSharp assembly. 3

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Summary JetBrains Rider allows users to debug Unity game scripts using all the power of the debugger, including conditional and dependent breakpoints, watches, expression evaluation, and more. To debug a Unity application on a local computer, users must open the project in the Unity editor and set breakpoints, while on a remote device, they must attach the Unity player to the remote device and run the application using the Play button in Rider or in the Unity player. If users have any problems debugging Unity players, they can refer to the troubleshooting page of the Unity plugin GitHub repo.
Debug Unity Applications | JetBrains Rider Documentation
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The default installation of JetBrains Rider can debug code in Unity on Windows or Mac. Please visit the JetBrains website to install it.
Unity - Manual: Debugging C# code in Unity
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unity3d.com

Summary Caparrini asked a Unity Forum user if he could debug an IL2CPP build with Rider, but it didn't hit any breakpoints. JoshPeterson suggested checking the build as Development Build and Script Debugging, and found that the code was in the Assembly-CSharp assembly. He was able to troubleshoot the issue and was able to get the code to work properly.
Question - I can't debug IL2CPP build with Rider - Unity Forum
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Summary While you can start debugging the editor instance for the current project here, it is easier to use the “Attach to Unity Editor” or “Attach to Unity Editor and Play” run configurations and just hit the Debug button to automatically attach.
Troubleshooting debugging Unity players · JetBrains/resharper-unity Wiki · GitHub
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by Unity, or your own scripts. More info See in Glossary to the log files. To add your own messages to the Console window, and the logs, use the Debug class .
Unity - Manual: Log files
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unity3d.com

Retweet Count: 9. Favorite Count: 23. Reply Count: 0. How can you debug your @unity3d game on mobile devices and consoles such as iPhone, Android, Xbox and PlayStation?… https://t.co/nEDcybAdrk
JetBrains Rider on Twitter: "How can you debug your @unity3d game on mobile devices and consoles such as iPhone, Android, Xbox and PlayStation?… https://t.co/nEDcybAdrk"
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JoshPeterson Unity Technologies fdsagizi2 said: ↑ Hi, i build iOS version, with il2cpp and "Script debugging" enabled then connect trought Jetbrains Rider on ...
About IL2CPP Managed Debugger - Unity Forum
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Rider 2020.2 is a bumper release for Unity. We’ve already seen how “pausepoints” ... On the whole, it’s very easy to build and debug players from your ...
Debugging Unity Players over network and USB with Rider 2020.2 | The .NET Tools Blog
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I have been trying to attach debugger to Unity application running on Android device, but ... I was unable to get the unity player to appear in the attach ...
How can I debug Unity app running on Android device? – Rider Support | JetBrains
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build includes debug symbols and enables the Profiler. More info See in Glossary , select this option to display the log from the local Unity Player instead of ...
Unity - Manual: Console Window
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unity3d.com

Debug in the Unity Player To compile a Unity Player for you to debug:
Unity - Manual: Debug C# code in Unity
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unity3d.com