The Xbox Series X version of Elden Ring offers up to 4K resolution and targets up to 60 FPS via its performance mode, while the Xbox Series S targets 1440p and does not offer ray tracing.
Digital Foundry's testing suggests that the game runs at a fixed 4K resolution in quality mode, but can occasionally dip to 20 FPS.
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The Xbox Series X version delivers up to 4K resolution, while the Xbox Series S targets 1440p. The game also targets up to 60 FPS via its performance mode on consoles, which means there will be a sacrifice of visuals. Ray tracing will be exclusive to the Xbox Series X, but not offered on the Xbox Series S.
Elden Ring runs at 4K on Xbox Series X, 1440p on Series S, with ...
In the quality mode, Elden Ring runs at a fixed 4K resolution, but this appears to be rather tasking for the console, according to Digital Foundry (opens in new tab) 's testing, with it offering between 30 and 60 frames per second, but occasionally dipping to 20 fps.
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